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Editorial
It strikes me that the time has arrived when as many of us as possible should get together at a convenient place and time, and perhaps over a few drinks, to discuss what WE are going to do to set the group on a
more formal path. Please get in touch with me and let me know where and when would be convenient to you, and I will try to arrange a convenient date and place, and will arrive with a sample Constitution and
Rules that we can discuss.
The other thing I would like you to do for me is to check your name and address and telephone number in the membership listing and let me know any changes. At the same time perhaps you could let me know precisely what TI equipment you have. I think it will be useful if we keep a register of the hardware available among members.
I do not, obviously, expect people to fly in from America, Holland or Australia but I will report the results of our meeting either in the next newsletter or in a personal letter to all members.
Here's hoping we can arrange a date and time.
I look forward to meeting you all.
So if you think the explanations are too simple, not simple enough, or that it's all a load of old wombat droppings, please write in and say so.
Right, enough waffling, down to some brass tacks.
If you are an avid reader of computing magazines, you may have noticed that other machines can
implement the Boolean operators "AND" and "OR". The 99/ 4 is also capable of implementing them; their
counterparts are 1*1 and 1+1 respectively, when used in conjunction with relational expressions within
parentheses, and they are most often used in IF . . . THEN statements, especially when performing input
validation on values obtained using the CALL KEY command.
For example, you may (for whatever reason) want a program to branch thus:
2000 IF A=1 OR B=10 THEN 4000which will result in the program passing control to line 4000 if either or both of the expressions is TRUE.
2000 IF (A=1)+(B=10) THEN 4000 What is implied in this statement is: 2000 IF (A=1)+(B=10)<>0 THEN 4000(Remember Paul Dicks' reminder in issue 3?)
If you check pages 42 (Relational Expressions) and 79/80 (IF . . . THEN . . . ELSE) of the handbook, you will see that the 99/ 4 will evaluate a relational expression and return a value of -1 if the expression is TRUE, or 0 if FALSE. Placing the expressions within parentheses ensures that the correct expression is evaluated; leaving out those parentheses in the example would permit the 99/ 4 to evaluate "(1+ B)-10", and to compare the result (-1 or 0) with the contents of A, which is not what was intended.
This is how it works.
If neither expression is TRUE (i. e., when evaluated, the value returned in both cases is 0) then the sum of the two values will also be 0, and the program will not branch - control will pass to the next line (or to an ELSE statement, if one is present).
If, however, one or both of the expressions is TRUE, the sum of the two values will be either -1 (if only one is TRUE) or -2 (if both are TRUE) - at any rate, the result is non-zero, so the program will branch to line 4000.
This type of statement can also contain string, or mixed string and numeric, expressions; for example:
2000 IF (A>1)+(A$<>"UP")+(B<
Those, then, are examples of the implementation of "OR" on the 99/4.
(C*D))+(B$=C$) THEN 4000
The implementation of "AND" is similar; for example . . .
2000 IF (A=4) AND (B=17) THEN 4000for the 99/ 4 becomes:
2000 IF (A=4)*(B=17) THEN 4000
In this case, if neither, or only one, of the two expressions is TRUE, the product of the two resulting evaluation values (i.e., -1 or 0) will be 0; that is, 0*0 , or 0*-1, is 0, and the program will not branch. Only when BOTH expressions are TRUE (i. e., -1*-1) will the product be non-zero, and the program will branch.
Again, this type of statement can also contain string, or mixed string and numeric, expressions; for example:
2000 IF (A$="UP")*(A=4)*(B$(
2,1)>SEG$(Cl$,1,6)) THEN 4000
Don't forget that the branch will only occur when ALL the expressions are TRUE.
A mix of "AND" and "OR" type expressions can also be used; for example:
2000 IF (A$="YES")*((B=6)+(B
$="ON"))*(C=10) THEN 4000
This statement is equivalent to:
2000 IF A$="YES" AND (B=6 OR
B$="ON") AND C=10 THEN 4000
In other words, a branch will occur if either one, or both, of the ANDed pairs of expressions is TRUE.
Having waded through all that (I hope you're still with me!), how would we use such relational
expressions for input validation, with, for example, the CALL KEY command?
Let us suppose that, as part of a game, we wish to restrict the valid input to the keys 1-4 inclusive, using
CALL KEY, and without disturbing the screen with PRINTed error messages. The CALL KEY command,
when used with a key-unit of 0 (the entire keyboard - see the relevant pages in the handbook), returns
values for "key" (the ASCII code for the key if one is pressed, or -1 if no key is pressed at the time the
command is used) and "status" (either whether a key is being pressed, or whether the same key is being
pressed as when the last CALL KEY command was used). Doing it the long way round:
500 CALL KEY( 0, K, S) 510 IF S= 0 THEN 500 520 IF K= 49 THEM 560 530 IF K= 50 THEN 560 540 IF K= 51 THEN 560 550 IF K= 52 THEN 560 ELSE 500 560 continuation of program
500 CALL KEY( 0, K, S)
510 IF S= 0 THEN 500
520 IF (K=49)+(K=50)+(K=51)+
(K=52) THEN 530 ELSE 500
However, if I've led you gently enough through the reasonings you should be able to see that, as the keys
1-4 constitute a nice, simple range, we could test for keys that lie OUTSIDE that range rather than within
it, and save a bit of space and time thus:
500 CALL KEY( 0, K, S) 510 IF (K<49)+(K>52) THEN 500
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Just in case you haven't followed me, I'll explain how it works. In this instance, we don't HAVE to test the
status, as the value returned to the "key-variable" (K in case you hadn't guessed) lies well outside our valid
range of ASCII codes of 49 to 52. If we press a key which is outside our valid range and which has an
ASCII code which is lower than 49, then one of the two expressions will be TRUE (i. e., K< 49) and the sum
of the two values will be non-zero, so the program will jump back to line 500. The same applies if the key
we press is outside our valid range and above ASCII code 52; the program will jump back. If however the
key we press is either 1, 2, 3, or 4, then NEITHER of the two expressions will be TRUE, so the values
returned will both be zero, the sum will therefore also be zero, and the program will continue from the
next line number (or from an ELSE statement, if present).
You should now be able to see that it is possible to validate split ranges of keys; for example, what about the keys which represent the hexadecimal numbering system? They fall neatly into two ranges: 0-9, and A-F. To accept only these keys requires simply:
510 IF (K<48)+(K>57)+(K<65
)+(K>70)=-2 THEN 500
Now those of you who got their observation badges in the Cubs will have spotted a teensy little inconsistency in the above program statement. Hands up all those who noticed that '-2' which has crept in. (Who's that snoring?)
I hope that you can see that valid inputs produce a value sum of -1, while invalid inputs produce a value of -2; so simply using the usual test for the sum being non-zero will not differentiate between valid and invalid inputs. (You could also try including "1 + . . ." at the beginning of the list of relational expressions, so that only invalid keys produced a non-zero sum: the list of possibilities is virtually never-ending !). By now, if you are still awake, you may be becoming aware that there is no "right" way to program: there are so many ways of implementing the same function that it eventually boils down to deciding whether to consume space at the expense of speed, or vice versa.
For a moderately large number of valid keys, which perhaps do not fit into neat ranges, one possibility
is to store them in an array, and loop through each time there is an input, jumping out of the loop if a
match is found, and returning to the input line when no match is found. A faster method is to use the POS
function, taking the actual valid characters rather than their ASCII codes. This form of input validation
is also suitable for use with the INPUT command, provided that the valid keys or key groups (i. e, words)
are separated by some character not used - e. g., the asterisk "*" - to prevent someone from causing
errors by typing in only part of the valid keyword, which will be accepted by the POS method of
validation. It's simpler when using CALL KEY; for example, if we wanted to restrict the valid keys to "1, 2 ,3 ,C, D, L, R, U, Z", a routine might read:
750 CALL KEY(0,K,S)
This time we really ought to have a status test included, as if no key is pressed, K is assigned -1, and an
error will result from the attempted evaluation of CHR$(-1). You could, of course, use ABS on K within
the POS statement, and therefore dispense with the status test, as CHR$( 1) is a valid operation. This
might cause problems if one of your valid keys was SHIFT A, however; see Paul Dicks' remarks in issue
2, Tips For Programmers. Strictly speaking, line 760 ought to contain S<= 0, as just S= 0 permits the
program to "fall through" if more than one CALL KEY command is used and the key is held down too long:
this could cause the user to overshoot or select incorrect options in, for example, a routine offering a menu
of options.
760 IF S=0 THEN 750
770 IF POS("123CDLRUZ",CHR$(
K),1)=0 THEN 750
You don't have to place your valid key characters within quotation marks in the POS statement, of course.
You can store them in string variables, arrays, concatenate them while performing the POS command,
etc., etc. You could even restrict the valid keys themselves by altering the position given in the POS
statement for the start of the search for the presence of string 2 in string 1: the handbook gives further details.
The use of POS and relational expressions is not restricted to IF . . . THEN statements; you can use POS with for example ON . . . GOTO or GOSUB thus:
720 CALL KEY (0, K, S)
730 ON 1+POS("12ABUDLEC",CHR
$(K),1) GOTO 720,1000,2000,3
000,4000,
5000,6000,7000,8000,9000
In the above example, 1 is added to the value returned by the POS command, (if not found, 0; if found,
then a value between 1 and 9 depending upon position), so that if the input was invalid, POS returns 0,
add 1 and the program will pass control to line 720 (the first in the line list), and if the input was valid,
control will pass to the relevant section of program beginning at the line number specified in the line list.
Neat, eh?
You could also try:
720 CALL KEY(0,K,S)
730 ON ABS((K=71)+(K=78)*2+(
K=89)*3)+1 GOTO 720, lOO,
2000,5000
In this example, if none of the expressions is TRUE, the sum of all the values within the ABS() brackets
will be zero, add 1, and the program will jump back to line 720. If the first relational expression is TRUE,
the sum of all the values will be 1. add 1, and the program continues from the second line number in the
line list; if the second expression is TRUE, then the sum of all the values will be 2, add 1 , and the program
continues from the third line number, and if the third expression is TRUE, the sum of all the values will
be 3, add 1, and the program will continue from line 5000 (the fourth line number). Note that this is NOT
a mixture of AND and OR type statements, as the relational expressions are not multiplied by each other.
The ABS function is necessary as the results of the evaluation of the relational expressions and their
multipliers will be negative if TRUE, and) as the handbook will tell you, if the values obtained are not
positive, non-zero numbers, an error will occur, and the program will crash.
If you have been bewildered by the explanation of the operation of the last example, try working it out
with your 99/4, or on paper, bearing in mind that there is a "hierarchy" to the mathematical operations;
i. e., multiplication will be performed before addition (see page 40/41 of the handbook on Numeric
Expressions), and expressions within parentheses will be performed first.
Well, that should do for this month. I had originally intended to write only a couple of sides, but as Paul Dicks will readily attest, my attempts to be brief usually fail dismally.
If there are any points in this article which you feel have not been explained to your satisfaction, please
put pen to paper and let someone know, and if there are particular functions which you would like
clarified, feel free to draw on the cumulative knowledge and experience of the whole membership.
Someone is bound to have the answers to your questions.
Next time I intend to cover the insertion/ deletion of string contents, outputting text to the screen using HCHAR or VCHAR, and some manipulations of graphics definition hex strings, if anyone can stand the strain.
Good programming,
Pete Brooks
The bad news is the (short-sighted and short-notice) decision by TI to close their Manchester shop. My order is being transferred to (would you believe) Edinburgh!
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Re. Newsletter 1: Why does the routine to monitor tape loading work? Why stop at Character 159? I much prefer 160 to 166, think they are connected to VDU buffer? (Use PRINT CHR$(160), etc.) Characters over 159 cannot be redefined but their appearance on screen does alter.
WARNING: To all intending purchasers: Do not buy a Ferguson cassette player. Both the shop and myself have done so and find that there is no way they will work. Apparently their input circuitry corrupts the data.
WARNING: Deviation from "standard" Basic: the following deviation is unique to TI as far as I can tell:
ON X GOT0If X is a fraction, in other computers it is valued as INT(X). Not so with TI: X is "rounded to the nearest integer". For safety, if a fraction is possible, use
ON INT(X) GOTOIt will work without, but perhaps not as expected.
Programming tips: The NUM command is great for editing. Just NUM over the lines you wish to edit and press ENTER to move to the next line. It's much quicker than EDITing.
Mike O'Regan, Nottingham
You and I know what a flag is, how to produce one, and how to implement it, but how many of the other members do? And an explanation of Recursion, and why professionals frown on it's use (at least, if you believe the popular computing press, they do)? In short, why not publish as a separate sheet at some future date, a detailed list of buzzwords and their explanation, together with their relevance to the 99/4?
One other point about any program for the 99/4: the shorter you can make the labels of the variables, arrays, etc., the better. Although the 99/4 has a fantastic potential for creating meaningful (whatever that overworked word means) labels like RUNNINGAVERAGE or SPACEINVADER146, they take up a lot of room both on screen and in the variable list.
Pete Brooks, A. E. R. E. Harwell, Didcot
Extended Basic greatly expands the flexibility, programming efficiency, and general capability of the 99/ 4.
The added ability to merge, auto boot from disk, find program size and protect programs all pleases us.
Some programs will have to undergo some slight alterations due to changes in color and CHAR
definitions. The speed of executing a program in Extended Basic is no faster than in regular TI Basic and
in some cases it is slower. We also noticed a loss of memory core with the Extended Basic Command
Module plugged in, 13,928 bytes without a disk controller and 11,840 with. The ability to move up to 28
different moving objects (sprites) and many other new features of Extended Basic overcomes any negative
reaction we may have had about it.
New Expansion RAM is a 32K version that does in fact plug into the right side I/O port and is the same size as a disk controller and the RS232. In order to access the expansion RAM you must use the Extended Basic Command Module.
With the recent announcements of new peripheral devices and higher program language capabilities the 99/4 certainly possesses the potential of being one of the most powerful personal computers.
The long-awaited release of both Extended Basic and Expansion RAM has been delayed by Texas Instruments. TI at the last minute found some slight bugs in Extended Basic and rather than ship product that may not meet the consumers expectations a decision was made to do a total rework.
There is an effort under way by Mr. Paul Dicks of England to start a European Users Group; however, Mr. Dicks said be was experiencing some of the same problems and difficulties that we faced when we first started our Users-Group, this being the lack of product availability and software.
The 99/4 is not a 16K machine. Basic language resides in 1208 so we start with 14,792 and if we add a disk system we lose an additional 2,088, so we are now down to 12,704.
For those of you who use cassette tape only, there may be several reasons why a given program will not load properly, Not all cassette recorders are compatible with the 99/4 computer. If programs that you receive from us will not load, 9 chances out of 10 your cassette equipment is not compatible with ours.
Unfortunately, my visit to TI to look at and try some of the new goodies has had to be postponed but I hope to get up there early in July and will report back to you as soon as possible.
As a one-time letterpress printer, I was at first disappointed at the quality of the print. After some experience (and not a little reading up about computer printers in general) I found it best to concede that print quality on even the most sophisticated daisy-wheel job would never quite equal the best letterpress printing.
Inevitably, the first use I put the TP to was program listing. I soon found that leisurely debugging a longish program in the form of hard-copy is much less arduous then trying to work with the VDU. This facility alone makes the TP worth while. However, it was soon on to bigger and better things. I already had on tape-file (via the Personal Record Keeping module) detailed records from my office.
Sorting these into various listings, I ventured a printout (in tabular form). The daunting six-foot-plus strip which emerged was soon chopped into A4-length pieces and pasted up, three-abreast, on to A4 sheets, which photocopy beautifully. (You can't even see the join if you are careful). I now do an update every month in the same way and find it more than adequate for the job.
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Spurred on by this minor success, I looked for other ways of "stretching" my TP. Whilst producing one or
two NO SMOKING type signs, using "banner" characters along the length of the paper, I discovered one
of the snags of the TP, namely the gap separating each matrix from its neighbour. Why couldn't the "U."
mode have an 8�8 matrix, like the screen, and the 'S. ' mode really close the gap between lines, thus
enabling "solid" blocks of graphics to be printed. This seems to be a common fault with thermal printers.
The next job was to re-define the "number" characters (0-9) as random graphics and use these as the basis for a simple but amusing logic game (see Arithmagraphs in the TIHOME library).
My latest effort is to try to adapt the Word Processing program from the library for the TP. This was mainly to get some idea of how "wo-pro" programs work and I have submitted a reasonably workable version to the library.
Mike O'Regan
Since its launch over a year ago, the talking home computer with color capabilities has not attracted the expected level of sales.
TI refers to the lagging sales as "customer resistance" to the keyboard, software and cost.
Priced originally in the US at $950, the 99/4 was unattractive compared with its competitors in the color
computer field. Tandy's unit with 16K of RAM, which was recently launched in the UK, costs $399 in the
US, and Commodore launched its 5K VIC color computer for just $299.
Since then, TI has dropped its price to $650, after a rebate program in the US failed to improve sales. The program was introduced list summer and involved $200 worth of coupons given to each customer for $100 worth of TI software and $100 in cash.
Atari reduced the price of its 16K 400 color computer when it realised that its competitors' units were cheaper. The price was knocked down from $630 to $399, when Commodore launched the VIC color computer.
The 99/4A is now being offered in the US for $525, a drop of $125 on the 99/4 price. It also has an enhanced keyboard with upper and lower case lettering, in a standard typewriter style rather than the previous flat style. Users blamed the old keyboard style for the 99/ 4's slow movement.
Its new features include an automatic repeat function and keys designed to access specific computer functions. Like the 99/4 it contains 16K of RAM, expandable to 48K and 72K of ROM. The price cut was eased by designing out the 99/4's built-in equation calculator program.
The 99 4A will be sold in the US through TI's existing 99/4 distribution network, including the company's retail stores. However, delivery will not begin until the unit gets approval in terms of radio and television wave interference from the US Federal Communications Commission.
In the UK, the 99/4 has made quite a number of sales, according to a spokesman for the company. It is
currently being refined to take the British standard color system, PAL, so that the unit can connect up
to a television in the home. Up to now, users have had to buy a special color monitor using the US color
standards.
No date for release of the 99/ 4A in the UK has been set as yet.