Club 100 Library - 415/939-1246 BBS, 937-5039 NEWSLETTER, 932-8856 VOICE
FLIP.100 is a version of an old dice-and-flipper game. It is traditionally played in a box with flippers marked "1" to "9" and an area to roll dice. The players begin with the flippers up, and lowers them as play progresses.
For the Model 100 version, the numbers in POSITIVE video represent the flippers up, and in NEGATIVE video represent the flippers down.
You are playing against the computer. You always roll first. Press any key to roll the dice. You then press ONE or TWO buttons, which are number keys that add up to the TOTAL of the two dice. For example, if you rolled 3 and 4, you could flip [7] or [1 and 6] or [2 and 5] or [3 and 4], as long as none of the buttons you push has already been flipped. If flipping two numbers, you can press them in either order; they will not be flipped until you press the second one.
Continue rolling the dice until you roll a number you cannot match. The total of the remaining un-flipped numbers is your score. The LOWER the score, the better. Then the computer will have it's turn. You don't have to push any buttons while it plays. Just watch!
At the end of a round, if the player OR the computer has a score equal to or greater than 45, that is a LOSS, unless both are equal to or greater than 45, in which case the low score WINS. Ties over 45 are scored as TIES. You can watch the cumulative scores progress on the bars at the bottom of the display. Press [SHIFT] [BREAK] to end the game.
The game is much easier than it may sound at first reading. Load it, and have fun!