CLUB 100 Library - 415/939-1246 BBS, 937-5039 NEWSLETTER, 932-8856 VOICE ===== RULES FOR CRIBGE.BA1 ===== CRIBGE.BA is a two-handed Cribbage game between the Model 100 (referred to as "I" on the display) and the player ("you"). A game is won by whoever reaches 121 points at any point in the game. You and the M100 DRAW for the deal, the lowest card dealing. Ace is always low and King high. After the shuffle (which takes 13-15 sec.), six cards are dealt alternately to each the non-dealer and dealer. Both DISCARD two of these cards into the CRIB (which always belongs to the dealer), trying to keep a good Hand while discarding "good" cards (if it's your Crib) or "bad" cards (if not your Crib). The M100 discards first (29-31 sec.) then you discard by pressing the number above the cards you select. The non-dealer then cuts for the STARTER, which the dealer turns up. If the Starter is a Jack ("HIS HEELS") the dealer scores 2 points. The Starter is not used during play of hands. ----- PLAY OF HANDS: The non-dealer always PLAYs the first card (the M100 prompts show whose play it is) then the dealer plays and you alternate play thereafter. The total of the cards played is displayed on the bootom left corner of the screen. [Ace always counts one point, "T"(10) and Face cards count ten and the numbered cards count their face value.] The total of the cards played must not exceed 31 (the M100 won't let you play such cards). If all of your cards would bring the total to over 31, you must press "G" (for GO). After one player GOes, the other must play any cards which stay under or equal 31. The cards played are then withdrawn and play begins again until no cards remain unplayed. The player who called GO plays first. ----- POINTS DURING PLAY OF HANDS: FIFTEEN - if then card played brings the Total to 15, 2 points are scored. PAIRS - if the card matches the rank of the last card played, score 2 points. TRIPLET - if the card matches the rank of the last two cards played (i.e. a pair), score 6 points (three pairs). FOUR - if the card matches the rank of the last three cards played (i.e. a triplet), score 12 points (six pairs). RUNS - if the card played and the cards previously played form a sequence in rank of at least three, score 1 point for each card in the run. Examples: J 9 T --> 3-card run (Nine Ten Jack) 4 3 A 5 2 --> 5-card run (if the first five cards played, these would count 5 points for the run and 2 points for the 15 play total, a 7 point score) 4 5 6 5 7 --> 3-card run (Five Six Seven - the first 5 stops the run - there are no double runs in the play of hands) A K J Q --> 3-card run (Jack Queen King - face cards, though counting 10 points each, still must be considered by rank for runs; the Ace is always 1 and never counts in runs with face cards) LAST CARD & 31 - the last card in a GO scores 1 point (if the play total equals 31 then 2 points are scored) DEAD CARD - if you press GO when still able to play cards without goinG over 31, then when you play those cards the M100 disallows them and scores 2 points for each ----- SCORING OF HANDS & CRIB: The non-dealer's hand is always scored first, then then dealer's hand and last the crib. Unlike scoring during play, you must enter the scores of your hands. If you enter too high a score, the M100 lets you know. On the third try the M100 scores for you - this is strictly against etiquette but is useful for learning Cribbage. If you forget to score any points, after your score is entered the M100 will diplay "MUGGINS" and score the points you overlooked. Be sure to find your error before continuing. (The blinking down arrow means "Press any key to continue"). The Starter is included in counting each hand and the crib, so each consists of 5 cards. FIFTEENS - each combination adding up to 15 scores two points. 7 3 K 5 8 --> 7+8 scores 2, K+5 scores 2, and 7+3+5 scores 2, for 6 total PAIRS - each pair scores 2 points. Q Q Q 3 Q --> 1st & 2nd Queen, 1st & 3rd, 1st & 4th, 2nd & 3rd, 2nd & 4th and 3rd & 4th Queen each score 2 points, totalling 12 points (four of a kind - triplets score 6 points) RUN - as in scoring during play, except that multiple runs are allowed. J 9 9 T 4 --> a double run, scores 2 runs of three each (1st Nine Ten Jack scores 3 points, and 2nd Nine Ten Jack scores another 3 for a total of 6 points; the pair of 9s scores 2 for a total of 8 points for the hand) 2 3 1 3 3 --> a triple run, scores 15 including runs & pairs T J J T Q --> a double double run scores 16 including run & pairs FLUSH - if all four cards in the hand are the same suit then 4 points are scored; if the Starter is the same suit then 1 more point is scored; in the Crib the flush cards must match the Starter so only 5 points can be scored HIS NOBS - if a Jack in the hand or crib matches the suit of the Starter, then 1 point is scored 5 5 J 5 5 --> (where the Jack is "His Nobs") scores 29 points, the highest possible score (12 points for 6 pairs, 16 points for 8 fifteens & 1 point for Nobs) "NINETEEN" - it is impossible to score 19 points, so Cribbage players say "nineteen" to signify zero points (25, 26 & 27 are also impossible scores) ----- END OF HAND & GAME After scoring, three function keys are available: press F1 to see the Deck as it was when the hand was dealt; F4 toggles the Sound on & off; and F8 quits the game. The deal alternates with each hand. After a GAME is won by reaching 121 points, the loser deals the first hand of the next game. If the loser fails to reach 61 points, then he/she/it(!) is LURCHED and the winner wins 2 games instead of 1. I've found that playing a match of, say, 3 games out of 5 is more likely to bring your skill to the fore than fewer games. Hope you enjoy playing CRIBGE! James A. McGreevy