.IF DSK3.C3 .CE 6 ~~~~~~~~~~~~~~~~~~~ ^W-AGE/99 * NEW-AGE/ ^99 *NEW-AGE/99* N ^EW-AGE/99 * NEW-AGE ^/99 *NEW-AGE/99* ^~~~~~~~~~~~~~~~~~~~ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^*by JACK SUGHRUE, Box 459, East Douglas, MA 01516* ^^^^^^^^^^^^^^^^^^^^^^^^^^^^#9 COMPRODINE, Part One Okay, I've been hearing about JIFFY CARD and ARTIST PRINT SHOP and JIFFY FLYER and GIANT ARTIST POSTERS for some time now, but I just never got around to demoing the materials for NEW-AGE/99 reviews. Not because I'm unfamiliar with the work of COMPRODINE owner Rodger Merritt. On the contrary, I own and use and thoroughly enjoy PICTURE IT and PRINT IT. They are two superb graphics/text packages that most TIers would not want to be without once they got using them regularly (particularly the handy and very professional disk catalog printer program). Sister Pat Taylor of Dubuque, Iowa, has been the leading fan of COMPRODINE materials in the world the past few years. When I was in for repair last year following an accident, Sr.^Pat and her contingent of TIing nuns at the hospital where she lives inundated me with unique and colorful "get well" cards and banners and signs. They also sent me a nice gift of a package of delightful greeting cards for all occasions. Everything was made on the TI with COMPRODINE software. Now when Sr.^Pat finds something useful, user friendly, and fun, it gets used and used and used. Her use of COMPRODINE goodies is the best review there is. But I've been lax inmyreviewer duties. So it was with great pleasure when Rodger Merritt called me from his home in California to see if I'd be interested in demoing some COMPRODINE software at the Boston Fayuh. "YES! YES! YES!" I screamed before he changed his mind. I had never met Rodger, so he didn't know what kind of TI maniac he entrusted his masterpieces with. Phil Townsend of the Kawartha group in Canada knew I'd be at the Boston shindig and recommended me. (It's obvious that Phil, a fellow elementary teacher, had never met me, either.) Anyway, Rodger ran up a two-hour phone bill explaining each of the pieces of software. I could hardly contain myself waiting for the mail the next few days. Then... THE DAY! When I came home from work, my wife informed me thatthepackage had arrived from COMPRODINE. She did require my attendance at the dinner table under penalties of Doom, Death, and Destruction (though not necessarily in that order). So I complied with She Who Must Be Obeyed and waited impatiently to open the treasures until after cleanup. I'm not sure my little fifth-graders didn't suffer much the next day because of that Merritt fiend. I took my package to my Computer Room, opened it, and played with the new toys - er, tools, I mean - until almost 4 AM. As I have to get up at 5 to go to work, I didn't get much of a beauty rest. (I was a realbeautyat work next day, I can tell you.), but did not learn a lesson. I was at it again when I got home; once again to the wee hours (this time 2 AM). But what fun! Fortunately, I already owned PRINT IT and PICTURE IT and all of the Great Lakes Software in the package also distributed by COMPRODINE: JOYPAINT 99, JOYPAINT PAL, CLIP ART, EXTENDED BUSINESS GRAPHS, BANNERS 99, and the superb CERTIFICATE 99 with its companions). Otherwise, I'd still be at it. Because I'd like to spend next month's "Part Two" article entirely on the graphics' programs for which COMPRODINE is justifiably famous (ARTIST PRINT SHOP, JIFFY CARD and FLYER [including color versions], FORM SHOP, GIANT ARTIST POSTERS, and all the various companions), I'm going to use the rest of this article to examine a couple of COMPRODINE's other programs: LIVING TOMB and WAR ZONE. These are games by a decidedly fiendish 14-year-old lad, Quinton Tormanen. Because both have permanent scoring systems built in (which I  ), I'd suggest making backup copies and store the originals. Actually, I'd suggest you do that with all COMPRODINE materials, as they are unprotected. These fast auto-load assembly games are so good, so professional, that I have a hard time picturing anyone so young devising them. WAR ZONE ($10), a futuristic arcade game, is almost as fascinating for the instantaneous status and scoring boxes along the right side of the screen as the game itself. Not quite. But they are well designed and ingenious, if you have time to view them. ("P" gives you pause when you need it.) Mostly, your time will be taken up trying to get your M15 through 6 levels (each a 2500-mile flight over rough terrain - rough, because you are being attacked in 5 different ways by 5 different enemy vehicles) to the enemy bases which must be destroyed. This is no easy task. However, you will be rewarded with an extra craft added to your one-at-a-time fleet for every 1000 miles you survive (2 levels). There are color and attack pattern changes as you move over new terrain. The enemy gets more vicious the better (farther) you get. Though you have unlimited firepower (including bombs for the land vehicles), your greatest asset is maneuverability. It's one of those frantic type games that raise havoc with your blood pressure. LIVING TOMBS ($15), a graphic adventure, is quite different. It's a "Tunnels of Doom" type of game with lots of excellent differences. (If you don't like TOD, just wait a second. LIVING TOMB has some interesting features, including an ability to view all kinds of stats and make all kinds of smart decisions BEFORE you make a fool of yourself by getting killed.) The multi-level tomb you travel through is a series of very complex 3-dimensional mazes. This 3D aspect is neat. Unless you make a map, you will get lost. I even had to drop some items along the way (like Hansel) to make sure I could find my way back to the trap doors to get to different levels. LT is rich with menued features, windows, and treasures, weapons, and monsters galore. You start with nothing but can gather up the right equipment left by previous brave but dead adventurers. And then only if you slay some demonic monsters to get them. What are you doing in this tomb? Well, an evil Alchemist from days of yore was buried here. It is his tomb. A gem of suspected power was buried here, too. A curse was put upon this land of Ryder, and, though many have tried to enter the tomb and remove the evil gem to stop the curse, all have failed. Your mission, succeed. The windowing menus, alone, are worth the price of this user-friendly, addictive, satisfying adventure. LIVING TOMBS: an excellent investment in intellectual and visceral fun. I hope Quinton continues to program for the TI. COMPRODINE (which, by the way, stands for COMputer PROgrammers' DIsktribution NEtwork) is at 1949 Evergreen Ave., Fullerton, CA 32635. Ask for a catalog. Shipping and handling is $1.50 for one item, $3.00 for two or more. [If you use NEW-AGE/99 please put me on your exchange list.] Հ