TI GAMESHELF disk listing BASIC 18, 1-18: BA 01 3D-LABY U=026 F=332 (3D-LABY)(3D Labyrinth) BA 02 APERTURE U=119 F=239 (ADATA, APERTURE, APETURE_D) BA 03 ATLANTIS U=141 F=577 (ATDATA, ATLDISK, ATL_ARC) BA 04 BATSHP U=032 F=686 (BATSHIPS) BA 05 LIFE U=007 F=711 (BLIFE) BA 06 BLOXOTIZ U=145 F=213 (BLOXEA5,6, BLOXOTIZ, BLOXXB) BA 07 BONKERS U=024 F=334 (BONKERS) BA 08 CAMELOT U=045 F=313 (CAMELOT)(Castle Camelot, from HCM, demo'ed on Ustream) BA 09 DEDALUS U=036 F=322 (DEDEALUS) BA 10 GRABBER U=017 F=701 (GRABBER) BA 11 KHESANH U=040 F=318 (KHESANH) BA 12 METEORS U=020 F=698 (METEORS) BA 13 MROPHY U=106 F=252 (LOADER, MORPHDOC, MORPHY, MORPHY-MM) BA 14 NIGHT U=028 F=330 (NIGHTMAR) BA 15 RACING U=042 F=316 (RACING) BA 16 ROMULAN U=024 F=334 (ROMULAN) BA 17 SAMECOLOR U=015 F=703 (SCOLORBX) BA 18 WITCH U=024 F=334 (WITCH1) E\A ASSY 87, 01-20: EA 01 3DMAZE U=165 F=553 (3D-MAZE,F,G, 3DMARC, LOAD, XBAS/OBJ, YLOAD) EA 02 USGROP316A U=076 F=282 (ANGLER1,2,3, LOAD)(Angler Dangler, fishing game) EA 03 ARCTURUS U=355 F=363 (ARC, INIT, LOAD) EA 04 ASTEROID U=039 F=319 (ASTER, LOAD, LOADER) EA 05 ASTROFIGHT U=128 F=230 (ASTRFGT)(Astrofighter) EA 06 ATTACK U=176 F=542 (ATTAK-ARC) EA 07 BBABY U=049 F=669 (BABIES) EA 08 BACK U=129 F=229 (BACK, BACKSTEINE,F,G, LOAD, OLDLEVELS)("Breakout" type game) EA 09 BANDIT U=049 F=669 (BANDIT, GAMELOAD, LOADBAND)(like "Berzerk" arcade game) EA 10 BANG U=098 F=620 (BANGARC, CORE1, LOAD, MUUM) EA 11 BARRAGE U=051 F=307 (BARE,F) EA 12 BERLIN U=089 F=629 (BERLINWALL,M, BER_ARC) EA 13 GAMES U=082 F=636 (GAMES_1,2,3)(c99 Games, a sport simulation of track and pool events) EA 14 CAP U=072 F=286 (CAPONE1,2, FICAPONE)(a "hogan's alley" type game) EA 15 CAVE U=033 F=325 (CAVE)(Cave Creatures) EA 16 CENTIPED U=033 F=325 (CENT)(Centipede) EA 17 CHECKERS U=211 F=507 (CHECKERC,S,T,U,V,W, LOAD) EA 18 410 U=039 F=319 (CLOW, LOAD, LOADER)(Clowns) EA 19 FLYER U=078 F=280 (4AFLYER, FLYERDOC) EA 20 COLATTACK! U=088 F=270 (LOAD, NOTICE, UTIL1,2,3) E/A ASSY 87, 21-40: EA 21 COMPWAR U=143 F=575 (DOCS/WAR, WARARC, WARGAMES,T,U) EA 22 USGROP316A U=115 F=243 (DEMON,O,P,Q, LOAD) EA 23 DIABLO U=136 F=582 (D,DD,DDD,DDD!,DDDD, DIABLO, LOAD)(ball rolls on movable track game) EA 24 ESPIAL U=066 F=652 (ESPI,J)(iridium/titanium type game) EA 25 FREDDY U=097 F=261 (FREDDY,Z, LOAD, SC#1,2,3,4,5)(multi-screen maze game) EA 26 GALAXIA U=070 F=288 (GALAXIA1, GALAXI_ARC, LOAD, YLOAD) EA 27 GRVMSTR U=463 F=255 (BREAKAWAY, CASTLE, CASTLE2, CASTLEOBJ, COILS, CRUMBLES, DSR#, EASYDEMO, FIREBOX, GRVARC, HARDDEMO, HIGHDIVE, KING, KINGOBJ, LEAPIN, LOAD, LOADKING, MESS, PENDRAGON, PETES, PHASES, PLATFORMS, PODS, PRG, SIMPLETON, SNAIL, SQUEEZER, TAPEMAP, TF, TF2, WARMUP, ZIGGARAT, ZIPPER)(Gravity Master, climb & jump) EA 28 GRAVITY U=427 F=291 (GRAV_ARC, JTOB1,2, LOAD, LOADMMMENU, MMINPTXT, MMMDIR,U, OPT1,2, RBIGSWING, RBLACKHOLE, RFASTSWIN, RFIGURE8, RFIGURE8/1,/2,/3,/4,/5, RHYPERSPACE, RNEATO, RORBIT/1,2,3, RORBIT1,2,3, RSWINGPREC, RWHOOPDDO2,O, RWHOOPEE, RWOW, UTIL1,2,3,4, XBLOADER)(High Gravity, celestial mechanics) EA 29 JMANJR U=119 F=599 (JMANJR,S, JMANJR_ARC,)(Junkman Junior, climbing & jumping game) EA 30 KABOOM U=102 F=256 (LOAD, MLCO) EA 31 KARATE U=129 F=229 (GJS, KARATE,F,G, LOAD) EA 32 DATAFORCEI U=163 F=195 (CORE2,3, LOAD, LOAD2, MUUM) EA 33 LABYRNTH U=061 F=657 (LABARC, LABYRINTHC,D) EA 34 LASSO U=175 F=543 (LASSO) EA 35 WARZONE2 U=136 F=222 (LIVINGTOMB,C,D,E, LOAD, LTOMB, TST)(Quenton Toramanen's "The Living Tomb") EA 36 MAJOR U=083 F=275 (MAJORARC)(Major Tom) EA 37 MASTERMIND U=322 F=036 (LOAD, MASTER, MASTERA,B,C,D,S,T, MASTERHELP, MASTEERSP1, MINDLOAD) EA 38 PINBALL U=053 F=305 (PINBALOAD, UTIL1,2)(Micro Pinball, NOT Micro Pinball 2!) EA 39 MASON U=035 F=683 (MASON,O)(Midnite Mason, lode-runner type game) EA 40 MINEFLD U=021 F=697 (MINE-ARC) E/A ASSY 87, 41-60: EA 41 DEST U=143 F=215 (DESTRUCT,U,V, GJS, LOAD) EA 42 disk error EA 43 MRCHIN U=149 F=569 (MRCHIN,O,P, MRCHIN_ARC)(Mr. Chin, demo'ed @ 2013 Faire) EA 44 MS-ADVNTRE U=352 F=006 (ADV/C,P, ADV/LOADER, ADVDATASMK, ADVDATATEK, ADVDATATNK, DOC/FAIR, DOC/JETCAT, DOC/MAIN, DOC/QFTK, DOC/TNK, LOAD, PDTTXT, SOL/SMK, SOL/TEK, SOL/TNK, UTIL1) (Ms-Adventure trio, 1) Search for Murgen's Keep, 2) The Enchanted Keep, and 3) The New King) EA 45 MSPAC U=063 F=655 (MS-P,Q)(Ms. Pac-Man) EA 46 NVRLANDER U=177 F=181 (EA3GAME, NEVERARC, README)(Never Lander) EA 47 NIBBLER U=059 F=659 (NIBBLE1,2) EA 48 MUMMY U=066 F=652 (OHMUMMY,Z)(Oh, Mummy!) EA 49 PPUSH U=173 F=545 (GRPH_MUSC, PPUSHARC, PUSH1,2,3, SPEAK)(Perfect Push) EA 50 PITFALL U=082 F=276 (#PITFALL,M,N, LOAD)(Pitfall, just like the Atari classic ) EA 51 TENNIS U=070 F=648 (TENISARC) EA 52 RIVER U=119 F=599 (DOCS/RIVER, RIVER,S, RIVERARC)(River Rescue by Thhorn/EMI) EA 53 ROADHUNT U=552 F=166 (LOAD, RDMAP1,2,3, RH, FOADHN_ARC, ROADHUNT,U,V)(Road Hunter) EA 54 ROCKRUN U=093 F=625 (ROCK,L,M,N,O,P)(Rock Runner, E/A5, Supercart required) EA 55 RUSH_HR U=030 F=328 (RUSH_HR)(Rush Hour) EA 56 diskerror EA 57 SARGON1 U=141 F=577 (SARGON) EA 58 BLKHLE/SPA U=026 F=332 (AGGR)(Space Agressor) EA 59 GAME U=071 F=287 (CORE1, LOAD, LOAD2, MUUM)(Space Station 1) EA 60 SCUDBUSTER U=086 F=272 (LOAD, PRINTDOCS, SCUDBUSTER,S, SCUDDOC, SCUDINST)(Bruce Harrison's Scud Buster) E/A ASSY 87, 61-80: EA 61 SPL/BRKR U=718 F=000 (BOOT1,2, DSKCAT, GAME1,2, LGDN/MON, LOAD, SPELL:DOC, UTIL1,2) EA 62 FORT U=129 F=589 (FORTARC, GAMELOAD, LOADSPAC, SPACEFORT,U) EA 63 STARRAID U=095 F=623 (CHARA1, LOAD, RAIDER,S,T)(Star Raider) EA 64 SUBCOM U=173 F=545 (DOCS/SUB, SUBARC, SUBCOMMAND,E,F) EA 65 SLED U=152 F=206 (FINAL_C,P, SLEDACER,S, SLEDACER_C,P) EA 66 ACER U=190 F=168 (ACER_C,P, BOOTSSA, SSA,B,C,D,E)(Super Space Acer)(uses TIA for spash screen) EA 67 TERMTOADS U=081 F=637 (LOAD, README, TOADS1,2,3)( EA 68 THE_MINE U=091 F=267 (LOAD, MINE1,2,3)(The Mine) EA 69 TI-KENO U=211 F=147 (CHAR, DOC/DEMO, END, LOAD, TI-KENO) EA 70 LANDER U=332 F=386 (C99PFF,I, CSUP, GRF1, GRF1;H, KEYJOY/O, LAND-ARC, PRINTF, PUTNUM/O, RANDOM;C, SAVE, SND;O, SPEECH, TILANDER,S, TILANDER/C,P) EA 71 TI-PEI U=136 F=222 (LOAD, TI-PEI,J,K,L,M) EA 72 TIPUCK U=047 F=671 (TIPUCK_C) EA 73 TIRUNNER U=299 F=419 (LEVEL28, RUNR_ARC, TI-RUNNER)(TI-Runner, lode-runner style game) EA 74 TISCRAMBLE U=334 F=384 (LOAD, TISC, TISCRAMBLE,F,G,H,I)(TI Scramble by Rasmus Moustgaard) EA 75 CLICKETY U=365 F=353 (CLICK-SRC, CLICKARC, GAME32K08, GAME32K16, README) (demo'ed at the 2007 Chicago Faire) EA 76 TITAMIUM U=475 F=243 (LOAD, MAP1,2,3,4, MUSIC, SPRITES, TIC,O, TITA,B, VIBTAB)(Titanium, based on iridium, by Rasmus Moustgaard)(seen at the 2013 Chicago Faire) EA 77 diskerror EA 78 WARZONE1 U=062 F=296 (HI:SC, LOAD, TRANS, WARZ1,2, WARZONE)(Quinton Tormanen's War Zone (1)) EA 79 WARZONE2 U=335 F=023 (HS:W2, L11,2,3,4, L21,2,3,4, L31,2,3,4, L41,2,3,4, L51,2,3,4, LOAD, WZ2,3, ZONE) (Quinton Tormanen's War Zone 2) EA 80 WATERWORKS U=332 F=026 (LOAD, LOADWW, UTIL1, WWHELP, WWPF0,1,2,3,4,5,6,S, WWPRG1,2,3) (Water Works, demo'ed at the 1991 Chicago Faire) E/A ASSY 87, 81-82: EA 81 MEXICO1 U=709 F=009 (ALASKA, ALASKA_C,P, BLANK_O, HAWAII, HAWAII_C,P, HQ_C,P, INSTALL, JUMP, LIBERTY, LIBERTY_C,P, LOAD, LOADMUFOS, NIAGRA, NIAGRA_C,P, PARIS, PARIS_C,P, START, TITLE, TUTKE_C,P, TMP)(Who's Behind the Mexican UFO's? pt.1)(uses TML) EA 82 MEXICO2 U=411 F=307 (ATHENS, ATHENS_C,P, BIGUFO_C,P, BOOKMARK, CAIRO, CAIRO_C,P, CAPITOL, CAPITOL_C,P, CARNIVAL, EFILE_C,P, TEST)(Who's Behind the Mexican UFO's? pt.2)(uses TML) EDUTAINMENT 10, 1-10 ED 01 BBRAIN U=037 F=321 (BRAIN)(Boolean Brain, from HCM) ED 02 CHAOS U=346 F=372 (HENON, HENON_S, LOGISTIC, LOGISTIC_S, LYAPUNOV, LYAPUNOV_S) ED 03 COREWARS U=000 F=358 (blank disk, no files listed!) ED 04 LIFE U=035 F=323 (LIFE,F)(Conway's Game of Life, by Mark Wills, 2005) ED 05 AI U=059 F=299 (AI) ED 06 NANOASS U=049 F=309 (NANOASSM, NANOEDIT) ED 07 NPROCESS U=036 F=322 (NANOPROC)(Nano Processor, from HCM) ED 08 PICALC U=143 F=575 (PICALC,D,E,F, PICALC1-C, PICALCXB) ED 09 SIMROCK U=156 F=562 (README, ROCK_ARC, SIMROCKET) ED 10 SKYCHART U=520 F=918 (CHART_C,P, LOCDEF, MESSIER, SKY, SKYDOCS, STARS) XB 84, 01-20: XB 01 AIRLINE U=041 F=317 (AIRLINE, LOAD) XB 02 ARLINGTN U=018 F=700 (Arlingtn) XB 03 ASTEROID U=018 F=700 (ASTEROID) XB 04 ASTROM U=465 F=253 (ASTRO, ASTROARC, CC, END, F137, FIREWORKS, GAMEND, GAMEOVER, IMPORTANT, LOAD, NAMES, PLANTE1V6, PLANET2, PLNT1G1,2, PLNT1PREP, SCORE, SPACE1) XB 05 AZTECHALNG U=035 F=323 (LOAD)(Aztec Challenge) XB 06 BALL U=118 F=240 (BALL, BALL-M, BALL-XB, BOOT) XB 07 BALLOON U=069 F=649 (BLNWAR, DATA/1,2, LOAD, LOAD2) XB 08 BARX2 U=058 F=660 (BARX2) XB 09 BIPLANE U=028 F=690 (BIPLANE) XB 10 PIRATE U=042 F=316 (PIRATE) XB 11 BOWLING U=015 F=703 (BOWLING) XB 12 X-BASIC U=008 F=350 (BREAKOUT) XB 13 CARFAX U=245 F=113 (CARF/LOAD, CARFAX, CARFAXDOCS, CHEAT/NOTE, FILE/L2, GRAPH1,2,3,4,5,6,7, LOAD) (Carfax Abbey) XB 14 CITYPROT U=041 F=677 (CITYPROT) XB 15 ACTION U=195 F=523 (ACTION, ACTION2,3,4) XB 16 SECTOR U=042 F=316 (SECTOR) XB 17 DUCK U=046 F=672 (DAFFY) XB 18 DEVASTATOR U=024 F=334 (DEVAST) XB 19 PINSET U=050 F=308 (PINBSET) XB 20 FISH U=025 F=333 (FISH) XB 84, 21-40: XB 21 FRENZY U=279 F=079 (1, 2, 3, 4, AXEL,M,N,O, FRENZY, FRENZY/DOC, H, LOAD, ~)(yes, the last file name is a "tilde" ~ )(NOT the sequel to "Bandit" - "Berzerk") XB 22 GALAXY U=036 F=682 (GALAXYLAND) XB 23 GHOST U=039 F=679 (GHOST2) XB 24 diskerror XB 25 HANGMAN U=035 F=683 (HANGMAN) XB 26 HEISTXB U=046 F=672 (HEIST) XB 27 HONEY U=084 F=274 (HR, LOAD, SP) XB 28 ICECREAM U=026 F=692 (ICECREAM) XB 29 TERR-WARE U=323 F=035 XB 30 KOALA U=039 F=679 (KOALA) XB 31 LEGENDS_2 U=348 F=010 (D1,2,3,4,5,6,7,8,9, D10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28, 29,30, LEGD, LGDN/MON, LGDN/TXT, QO, W1,2,3,4,5,6,7,8,9, W10,11,12,13,14,15, 16,17,18,19, W20,21,22,23)(whew!)(this is the sequel to Legends. Recommend you play Legends first, and save your characters, then import them into this game. Not necessary, but their attributes will be higher than the defaults.) XB 32 LEGENDS_1 U=349 F=009 (GENERATE, ISLAND, LEGI, LEGSAVE, SOAD, LPDT, M1,2,3,4,5,6,7,8,9, M10,11,12,13, 14,15,16,17,18,19,20,21,22, PDATA, S1,2,3,4,5,6,7,8,9, S10,11,12,13,14,15,16, 17, S30, SCT, SD, WR)(this is the first part, the Legends role-playing graphical adventure.) XB 33 L2CONV U=142 F=576 (D3TEST, EN1,2,3,4,5,6, ENDIT, L2/CONFIG, L2PD, LEG/EDITOR, LEG2PD, LOAD, LPDT, MD12, PDATA, SCD3, SCT, V1->VI/1)(another Legends disk, unknown use) XB 34 LEGENDS2 U=697 F=021 (D1,2,3,4,5,6,7,8,9, DI1,2,3,4,5,6, GENERATE, GR, I1,2,3,4, ISLAND, L2PD, LDN2/MON, LDN2/TXT, LEG2PD, LEGD,I, LEGSAVE, LOAD, M1,2,3,4,5,6,7,8,9, M10,11,12,13,14,15,16,17,18,19,20,21, MD1,2,3,4,5,6,7,8,9, MD10,11, MG, PD, S1,2,3,4,5,6,7,8,9, S10,11,12,13, SCT, SD, TWN, W1,2,3,4,5,6,7,8,9, W10,11,12,13,14,15,16,17,18,19,20)(Legends 2, disk 2) XB 35 LEMON U=183 F=535 (BORDER-O,S, LEMON8, LEMONARC, LOAD, MELTER-O,S, SPLASH-O,S) XB 36 LOSTPATROL U=047 F=311 (LOAD, LOSTPATROL) XB 37 MARBLE U=033 F=685 (MARBLE) XB 38 MARSATK U=028 F=330 (MATTACK) XB 39 MAYA U=045 F=313 (MAYA1) XB 40 MAZEMAN U=039 F=319 (MAZEMAN) XB 84, 41-60 XB 41 MIRAGE-MS U=044 F=314 (LOAD, MEANSTREET) XB 42 MINIFROG U=039 F=679 (MINIFROG) XB 43 MIRRORMAZE U=087 F=631 (MIRRORMAZE) XB 44 MISSILE U=026 F=692 (MISSILECOM) XB 45 MISWAR U=132 F=586 (1, 2, 3, 4, LOAD, M, MISSILEWAR, MW/32K, S) XB 46 NIGHTSNIPE U=106 F=252 (GAME, GAMEFILE, LOAD, LOADA, THEEND) XB 47 NINJA U=114 F=244 (LOAD, NINJA/1,2,3,4,5) XB 48 PC99 U=404 F=314 (ADVENTURE, ELVOG, END, LOAD, ODCTEXT1, P2, SETGAME, TITLE, TURBO, TXP2, TXT) XB 49 PATS U=055 F=663 (INSTRUCT, PATSCRAM, PATSCRAM/I) XB 50 PYRAMID U=035 F=323 (PYRAMID) XB 51 QUASI U=051 F=307 (QUASIMODO) XB 52 RB U=086 F=272 (LOAD, RAINMUS, RFTB, RMUSO, WINMUS) XB 53 ROBOTWAR U=255 F=1343 (KARSTEN, ROBODOCS, ROBOT, WALID) XB 54 ROMANWAR U=183 F=535 (LOAD, ROMANARC, ROMANWAR, WARHELP, WARSTATE) XB 55 SSGC U=160 F=558 (SSGC_ARC) XB 56 RESCUE U=020 F=698 (RESCUE) XB 57 SLIDING U=155 F=563 (FIRST, INSTRUCT, LOAD, SBP/SER/03, SLIDEARC) XB 58 SLINKY U=000 F=358 (SLINKY) XB 59 SCOUT U=038 F=680 (SPCSCOUT) XB 60 SPACETRAP U=015 F=703 (SPACE-TRAP) XB 84, 61-84 XB 61 SPIDER U=016 F=702 (SPIDER-BOP) XB 62 SPRING U=033 F=685 (SPHLDJK)(Spring Heeled Jack) XB 63 diskerror XB 64 SUDOKU99 U=443 F=275 (SUD99ANL, SUD99DOC, SUD99LV1,2,3,4, SUD99NOTE, SUDOKU11, SUDOKU991) XB 65 TEUFEL U=013 F=345 (TEUFEL) XB 66 MIRAGE-TR U=000 F=358 (LOAD, TEXJ1,22, TEXK1,2) XB 67 TEXAN U=042 F=676 (TEXAN) XB 68 BEETLE U=032 F=686 (BEETLE) TI 69 HERMIT U=152 F=206 (DATA, EFONT, HERMIT, LOAD, SOLUTION, STORY) XB 70 PHAROAH U=039 F=319 (PHAROAH) XB 71 THIEF U=045 F=313 (THIEF) XB 72 CAS U=573 F=145 (A, A1,2,3,4,5,6,7,8,9, ACCT1,2,3,4,5, B, C, CONVERTV3, D, E, F, G, H, I, J, JOKEFILE, K, L, LOAD, M, MENU, O, P, Q, R) (TI-Casino) XB 73 TILEGO U=027 F=691 (LEGO2) XB 74 PSYCH U=078 F=640 (PSYARC) XB 75 TISUDOKU U=028 F=690 (TISUDOKU) XB 76 XCIVLTOWER U=047 F=311 (XTOWER) XB 77 MIRAGE-TH U=350 F=008 (DSKTRHUMEJ,K, F1,2, LOAD, NEWJ,K, TRHUK1,2, ZOOTSHOOT) XB 78 UFOINV U=029 F=689 (UFOINV) XB 79 VOIDXB U=045 F=673 (VOID) XB 80 WAZES U=028 F=330 (WAZES) XB 81 WIZLAIR U=092 F=266 (LOAD, WIZARD) (PART OF THE "Wizard's" trilogy, Wizard's Lair, Wizard's Revenge) XB 82 REVENGE U=096 F=262 (LOAD, REVENGE) XB 83 QUASI U=051 F=307 (QUASIMODO) XB 84 no xb 84? mis-numbered? eof