The Solution to Scott Adam's Graphic Adventure RETURN TO PIRATE'S ISLE by Joe Waters and Barry Boone updated, edited and error-corrected by Michael Javorka (majestyx@hotmail.com) on 8-July-2006 including complete solution (better late than never) (Note: This article was originally published in the March 1988 issue of THE COMPUTER VOICE, newsletter of the Southern California Computer group. We have the game on disk Lima disk 810A bootable from EA3.) This was done for all the TIers who are fed up with this game. The following commands should be typed in exactly as they appear. Remember to save your game often (as we found out the hard way). If you want to play the game without the pictures press "Z". To restore the pictures do the same. I found no differences between the disk and cartridge version of theis game, so I'll assume this solution file will work with either of them, though it was tested on the disk version. Good luck! Note: The alarm clock ringing is there to alert you that there is a part of the ship not accessible from within the boat. Once you find this hidden part of the boat and pick up the clock, it stops ringing. FEEL AROUND LIFT MATTRESS GET UP WEAR GLASSSES GO TOP TAKE MASK TAKE WATCH (*Diamond watch*) GO DOWN READ BOOKLET DROP BOOKLET DROP WATCH DROP MASK MOVE BED (*Diamond Ring*) DROP RING LOOK CEILING (button in ceiling) LOOK FAN PUSH BUTTON (turns flood lights on, drains battery) LOOK FAN (until fan stops, should be about 12 times)(*Diamond Brooch*) PUSH BUTTON (turns flood lights off) Note: It is very important that the flood lights get turned off before the battery runs out. Otherwise, you will be stuck much later in the game, unable to start the engine with a dead battery and no way to charge it. DROP BROOCH GO DOWN LOOK BATTERY (should have 5 amps left) GO ENGINE LOOK ENGINE (Screwdriver) GO DOWN GO UP UNSCREW BLADE (Fan blade) DROP SCREWDRI GO UP GO DOCK GO NORTH READ SIGN DIG (Rum) CLIMB HILL JUMP UP DROP RUM DROP BLADE GO CRACK GO SHED TAKE HAMMER GO NORTH GO CRACK LOOK PIRATE (Box) LOOK PIRATE (*Gold Earring*) TAKE RUM GIVE RUM WAKE PIRATE Remember PIRATE ADVENTURE #2? Try this: GO DOWN (see the sign?) GO UP (neat, eh?) JUMP LEDGE GO DOWN GO EAST TAKE ROCK LOOK ROCK (algae) LOOK ALGAE (*Piece of Amber*) GO WEST GO SOUTH GO BOAT GO DOWN Note: Should see Pirate at Helm. If not, you goofed. DROP EARRING DROP HAMMER DROP BOX DROP ROCK DROP AMBER DROP ALGAE REMOVE RIM MAKE GLUE GLUE LENS IN MASK SPIT MASK WEAR MASK Note: Any time during your game that your mask fogs, enter the sea at some point and: REMOVE MASK, WASH MASK, SPIT MASK, WEAR MASK. DROP RIM TAKE PAINTING REMOVE FRAME LOOK PAINTING (Map) LOOK PAINTING (*Rembrandt Painting*) DROP FRAME DROP MAP OPEN PORTHOLE DROP MASK GO PORTHOLE Note: Want to see what a beauty of a ship you own? Type: SQUINT. You can do this from anyplace you can't take your mask or glasses. TAKE RAINCOAT GO SEA GO BOAT GO DOWN SPIT MASK WEAR MASK WRAP PAINTING (makes it waterproof) IN RAINCOAT GO UP GO DOCK GO SEA Note: Good place to save game. Here is where we enter the water. Never forget to HOLD your BREATH! HOLD BREATH SWIM DOWN SWIM EAST SWIM UP GO DOCK LOOK BEAM (*Diamond Pin*) TAKE DOLLAR (*Silver Dollar*) GO DOWN HOLD BREATH SWIM DOWN SWIM WEST SWIM UP GO DOCK GO BOAT GO SEA HOLD BREATH SWIM DOWN SWIM WEST FEEL BOAT (opens a large opening) FEEL SILT (oyster) SWIM OPENING GO BOAT DROP DOLLAR DROP PIN DROP OYSTER DROP MASK GO CRAWLWAY SQUINT GO EAST SQUINT Note: At last! You found the clock! TAKE CLOCK TAKE SIGN GO WEST GO WEST SPIT MASK WEAR MASK READ SIGN DROP SIGN SCORE (15) TAKE OYSTER DROP CLOCK save CS1 (0-146) GO POOL HOLD BREATH SWIM DOWN SWIM EAST SWIM UP GO BOAT GO DOCK GO SEA HOLD BREATH SWIM DOWN SWIM EAST LOOK PILING (Snail) SWIM WEST SWIM UP OPEN OYSTER WITH SNAIL (*Pearl*) DROP OYSTER DROP SNAIL GO DOCK GO BOAT GO DOWN TAKE HAMMER TAKE BOX Note: Don't open the box with the hammer yet. It has the stamps. TAKE AMBER TAKE EARRING TAKE WATCH TAKE BROOCH TAKE RING TAKE PAINTING GO UP GO SEA HOLD BREATH SWIM DOWN SWIM WEST SWIM OPENING GO BOAT DROP AMBER DROP PEARL DROP WATCH DROP RING DROP EARRING DROP BROOCH UNWRAP PAINTI DROP PAINTING OPEN BOX SCORE (76) Note: Good place to save game. The reason you had to open the box here is that there was no other way to get the *RARE STAMPS* to the Smuggler's Hold without getting them wet. GO POOL HOLD BREATH SWIM DOWN SWIM EAST SWIM UP GO BOAT GO DOWN DROP HAMMER DROP BOX DROP RAINCOAT TAKE MAP GO DOWN START ENGINE GO UP SAIL SHIP Note: Good place to save game. A bit dark, eh? Better get those flood lights working! GO DOWN STOP ENGINE GO UP PUSH BUTTON (flood lights) GO UP GO SEA HOLD BREATH SWIM DOWN GO SHIP TAKE CHEST (*Jeweled chest*) SWIM UP GO BOAT GO DOWN PUSH BUTTON GO DOWN START ENGINE STOP ENGINE (recharge battery) GO UP PUSH BUTTON GO UP GO SEA HOLD BREATH SWIM DOWN SWIM WEST SWIM OPENING GO BOAT OPEN CHEST (*Rare Book*) DROP BOOK DROP CHEST GO POOL HOLD BREATH SWIM DOWN SWIM EAST SWIM UP GO BOAT GO DOWN PUSH BUTTON GO DOWN START ENGINE GO UP SAIL SHIP GO DOWN STOP ENGINE GO UP GO UP GO DOCK GO NORTH GO EAST GO SEA HOLD BREATH SWIM DOWN FEEL SILT (*Doubloons*) SWIM UP GO BEACH GO WEST GO SOUTH GO BOAT GO SEA HOLD BREATH SWIM DOWN SWIM WEST SWIM OPENING GO BOAT READ BOOK (ahh...so THAT's where the squinting clue comes from) DROP DOUBLOON SCORE (13 treasures stored, 100)