.IF DSK1.C3 .CE 2 *IMPACT/99* by Jack Sughrue ^^^GOOD OLD DAYS ^^^^PART I: DARK AGES .IF DSK1.C2  "Long, long ago in a world far away...." In the computer world, the "Good Old Days" are measured in minutes, not in decades (as with real life). So in a real-life decade, the computer world has lived eons. Public broadcasting ran an hour-long program called "Computer Graphics" a few months ago. It assaulted the senses; it was so mind-boggling. These incredible graphics were used for media, manufacturing, medicine, mere fun, and MIT (the Massachusetts Institute of Technology), where some of the most advanced computer activities in the world are going on, including a 64x64x64-foot total computer environment which is simply called The Cube. But the research on Artificial Intelligence performed by some of these most creative scientific geniuses on Earth is where the limits of imagination cease to exist. There are other technical institutes in America and worldwide (particularly in Japan) that are investing large amounts of time and money in AI development. The world is already a completely different one for us than it is for these unusual folk. Reading about the fascinating AI future is the most flabergasting reading I've ever done. (And it gave me an oppurtunity to finally use "flabergasting" in a sentence.) There is nothing in our lives today that doesn't have a computer relationship. There will be nothing in our future that will not contact computers in some way. All "things" such as books, beds, bowling balls, and bananas have to be shipped and stored and sold and bought. Computers. Optimum growing and harvesting time (bananas and the wood for beds and books) are computerized. Computers help design books and bowling balls and beds and help in the manufacturing. A walk in the country? Well, unless you live next to the place of the walk (in a house with VCRs, TVs, microwaves), you have to drive in a car (with computerized engineering) to even get to it. Then you'll probably wear clothes and shoes. I really tried to think of something in my life that is not affected by computers. I have a library of old P.G.^Wodehouse books written, I'm certain, on mechanical typewriters and set by typesetting machines and printed on mechanical presses and bound by mechanical equipment - all from the 50s and 60s. Now, if I read any of these books at night at home, I realize some computer is sending me electric energy and keeping tabs of how much I use. But, if I squeeze into an old pair of dungarees from my middle-age (pre-computer manufacture) and, barefoot and barechested, go lie on our lawn in the sun to read as humans were intended to, I have the nagging sensation that I'm not fully out of the computer world yet. I try to ignore the cars driving by, the planes flying overhead, the sounds of some silly teenyboppers bopping down the street blaring their silly noises through a boom box. And, eventually, Wodehouse captures me, and I am computer-free for a few hours. Maybe. If the phone doesn't ring; if the neighbor doesn't start up the thundering smoke machine he calls a lawn mower; if nobody offers me a cool, refreshing beer (grown, harvested, processed, canned, delivered, advertised, and sold by our friend, the computer). Maybe then. But all this sounds like I don't love my computers. I do. I DO! If they are taking over the world, as I'm certain they are after reading some of the latest AI books, then I want them to know I am ontheirside! All this thinking about how quickly and completely computers invaded our lives began at the last meeting of our M.U.N.C.H. User Group. One of our new members (Yes, we are getting new members!) asked what life was like in the old days of the club. Well, the 4/A hasn't existed for a "real life" decade yet, so I didn't have any trouble recalling. Before the 4/A existed, TI generously loaned me a chicklet-key 99-4 to use for a year in my 5th-grade classroom. We probably had the first computer in an elementary classroom in America. It was great! The kids and I learned to have the computer do calculations. (The 4 had a calculator built in as one of the original screen options.) We learned how to make the computer fill up the screen with our names. We learned to delay with FOR/NEXT. Things like that. There was no software at all and only a xeroxed attempt at a manual. But it was fun. And very difficult! (I hear the chuckles out there. Think for a minute. NOBODY had a computer. No library. No small business. No stores. No schools. No homes. Making your name come up on the screen was no easy task at first. Still, it was better than watching the test pattern on TV for hours when TVs first came out, but that is another story.) I think it was a 4K prototype. Black and white TV. I can't recall sound. When I finally bought my first TI, I was floored by the features and by the wonderful keyboard. As a touch-typist I found it much more convenient than the chicklets or the membranes on those early computers (though it still took me an awfully long time to master the peculiarities of it). The features! For one, it had great things built into it that I didn't recall or learn from the 4: NUM, RES, all those sub calls (SOUND, COLOR, etc.) thatstillmake the 4/A one of the easiest programming computers ever to be made (though its unique BASIC caused many translation problems). It's biggest feature for me (as I still had a black and white TV and hadn't yet received my synthesizer free for buying six cartridges) was the ability to save the programs. A tape recorder. We lost everything on the 4 when we shut it off, but now everything could be saved. The manual even had programs we could type in free. The manual, "Beginner's BASIC, was, to me, one of the most lucid, exciting tutorials I have ever seen. I can still recall the sense of accomplishment and wonder and awe I felt when I was able to create the stick figure and make it move. It was called "Mr.^Bojangles," crude block graphics that alternated to create the illusion of movement. To me it was a crowning achievement of some kind. I called my family in to see what I had done. The four kids looked and smiled and left. They were used to being called in to "look what your father did on the computer!" My wife appeared incredulous. "Don't you like it?" I asked. "You paid over $500 and have been up here every night for three months for THIS?" She missed the point, I think. She was never one to understand compulsive/obsessive behavior. It doesn't run inherfamily. Ah, well. And I saved the program. I still have it. I just got up and pulled it out of the box of tapes in the corner of my computer room. It's called "Dancing Man," but I don't think I'll load it and run it. I'd rather remember things my own way. I wonder if most of the young techie-whiz types who started off at the same time I did with the TI ever went through those infant and pre-school stages or if they just leaped into techiehood. One of those types - a young man by the name of Bernie Miller - and I were in M.U.N.C.H. way back when. We both had our B&&W TVs and tape recorders and we both had typed in the manual. He had been a charter subscriber to the old "99er" magazine, and I had bought an early book of programs by C.W.Engel, called "Stimulating Simulations for the TI-99/4A." Just seeing my computer's name on the cover of a book gave me a thrill the way we VW Beetle owners used to feel when a fellow Beetle driver would pass and toot in the early days of very few Beetles. A fellowship was being formed. This was long before the big 1983-4 publishing boom for TI, when about 90% of all the 100-plus TI books were published. This is before Extended BASIC. Bernie said he would type in some of the programs from "99er" and we could both try them out. I said I'd do the same for the Engel book. It was a great learning experience for both of us, as the listings were not always very accurate. (Engel had done translations, so many BASIC terms were inaccurate.) Typing, trying to figure out what the weird stuff meant, looking up examples in the manual and reference book that came with the console, discussing the problems, and SOLVING the problems to create a finished, working program, was a fine thing to do. (Bernie did most of the solving, but I did a lot of the learning which he seemed to absorb from the air without effort.) I don't think this is a process most home-computer owners go through anymore. Too bad. It was a wonderful way to discover the depths of the computer and of oneself. One day, almost a year after Bernie and I started working as a team during our M.U.N.C.H. meetings and at each other's houses a couple times, Bernie announced that we had "over 100 programs!" Granted, a lot of them were simple screen graphics or variations of The Dancing Man, Guess The Computer's Number, and How To Amortize A Loan, but we did it! We had over 100 files and were thrilled. And we had begun to put our own stamp on those programs. The flashes and whistles, as we learned how to use the techniques of animation and music and color (though I hadn't yet gotten a color TV). I brought the computer back and forth to school and started to write flashcard programs for my class. With lots of glitter. My kids at home and at school began to take to it. My two sons helped me debug programs. They began to see things I missed. I saw things as an Enlish-major proofreader. They saw things as computer programmers would see them: symbols or patterns that didn't make sense; even electronic punctuation, which was so different from English. Then I realized (this is in 1982/3 - and I had bought a second computer "for the kids" at home and a third for my classroom -) that I was of a different age, maybe an entirely different species. These youngsters had no awe of the computer. It did not fill them with wonder. And, though they would all do so much more with the computer than I could dream of doing, they wouldn't have as much fun doing it. To them, Neil Armstrong's stepping on the moon while I watched it live in my bedroom on another world in the wee hours, was no big deal. Neither is a computer. To them. It still fillsmewith awe and wonder. (This is the first of three personal recollections about the 4/A's "Good Old Days" as seen through the eyes of a honest-to-goodness non-techie.) [Jack Sughrue, Box 459, E.Douglas MA 01516] If any newsletter editor prints these IMPACT/99 articles, please put me on your mailing list. Thanks - JS Հ