.IF DSK3.C3 .CE 6 ~~~~~~~~~~~~~~~~~~~ ^W-AGE/99 * NEW-AGE/ ^99 *NEW-AGE/99* N ^EW-AGE/99 * NEW-AGE ^/99 *NEW-AGE/99* ^~~~~~~~~~~~~~~~~~~~ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^*by JACK SUGHRUE, Box 459, East Douglas, MA 01516* ^^^^^^^^^^^^^^^^^^^^^^^^^^^^#11 THE LADY FROM LOWER BURRELL Mickey Schmitt, president of the West Penn 99ers, is a young lady with extraordinarily varied T.I. interests and talents. She is an ardent fairgoer, ranging along the eastern seaboard inland to Lima, Ohio, and north to Canada, visiting with her hundreds of TI friends and fans and oftentimes representing groups or companies who couldn't attend. Mickey is an author, programmer, tutor, collector, and adventure aficionado whose great sense of humor shows through almost all her activities. For example, in a very clever adventure she wrote for the TI Adventure Module (OLIVER'S TWIST - cassette or disk, Asgard, $7.95), she requires the player to PUT BACK treasures in order to win the game. Her latest Asgard adventure, RATTLESNAKE BEND, is like John Wayne playing Viva Zapata. Wild, hilarious stuff. But hidden beneath the jocularity is a mean adventure guaranteed to please, pardner. Adventuring seems to be in Mickey's blood. She is THE expert in the field. If there is an adventure for the TI she hasn't uncovered and played, it was probably written this morning. A few years ago we had a chance to talk for awhile at one of the computer fairs, and she felt there was a real need to compile a listing of all the various adventures available for the TI so that users could have some kind of idea what is out there. I agreed but felt the task was formidable. Mickey didn't, fortunately for the TI community. She began collecting, sorting, doing, evaluating, and compiling every available adventure for the TI. The result of this massive undertaking is THE ADVENTURE REFERENCE GUIDE, a 62-page, 8x11" commercially printed, easy to read book that not only gives a complete alphabetical listing of over 200 adventures but breaks them down into different sections by language (XB, E/A, etc.) and type (INFOCOM, Educational, Role-playing, etc.). There are astute reviews of selected adventures and sections on sources, utilities, and adventuring history. There is also a checklist for solving and comments. This is an indispensable guide for any adventuring TIer (from Asgard, Box 10306, Rockville, MD 20848; $9.95 / $2 S&&H). [Last I heard, Mickey was continuing to test new and new-found adventures for updating this magnum opus. If you own Scott Adams' ADVENTURE MODULE or the disk loader interpreter of this module available from user groups, I'd highly recommend investing in Mickey's two games. Life is strange. At least the life that goes on inside my head. When I sat down to write this article I was planning a review of Mickey's newest book on cassette systems. But I pulled out THE ADVENTURE REFERENCE GUIDE from the Mickey Schmitt section of my TI library by mistake and couldn't resist rereading it. Then I couldn't resist playing SORCERER (an INFOCOM game reviewed in the book by Mickey which I had started but never finished). Then I couldn't resist eating lunch, still thinking of the spells and magic items I needed to get out of the SORCERER.) Finally, I put all that stuff behind (more from frustration than feeling the noble urge to return to task) and got back to doing this review. But I couldn't resist writing about this woman's profound adventuring influence first. Now, the "real" topic of this review: GETTING THE MOST OUT OF YOUR CASSETTE SYSTEM. GETTING is based on the series of articles by the same name that appears in newsletters throughout the world. This entirely rewritten work is a professionally published, 8x11", 52-page, loose-leaf package, containing all the original (though updated and revised) articles that first appeared in her group newsletter. Not only is this book handy for what it does, but Mickey has provided a way for user groups to make a few kopeks on it. She is offering this project for $9.95 plus $2.50 S&&H to any individual or user group. User groups need only purchase a single copy. She grants the rights for the group to reproduce it entirely for members of the group free or as a fundraiser, providing no copies are given or sold to persons outside the group. Neat idea. Hope it catches on. The packages must be ordered directly from the author: Mickey Schmitt, 196 Broadway Avenue, Lower Burrell, PA 15068. Now, what does GETTING get you? First, a chance to rethink your group membership and future growth, because the cassette is still a powerful tool for a beginner or basic user. This book might just show your group new ways to attract new (or old) members into the fold. Second, it opens one's eyes to lots of possibilities of cassetting previously unexplored. One of my TIs at school is cassetted, for example, and this book proved to be an immense help in ways I never dreamed of. More on this later. Finally, this book made a multi-system user of me. I really only need one disk drive system to do all the tasks I do, but many times the system is tied up with heavy-duty printing or converting graphics or any number of long-time chores. Rather than sit and wait or go watch TV or clean my wallaby's teeth, I just move over to my OTHER TI SYSTEM! That's right. I have set my other console ($3 at a yard sale) onto a TV with a tape recorder hookup. Many nights I now just use the SILENT tape recorder system for some utility or recreational use. And I'm finding more and more uses, including lots of cartridge (MINIMEM, LOGO, etc.) activities I had forgotten were so exceptional, even with tape. I have a sidecar 32K, though many people are putting the chip right in or making that chip part of a Zenoboard package. Anyway, with 32K and Will McGovern's CASSTRANS I can load ASSEMBLY games and utilites into my computer from tape. I can AUTOMATICALLY!!! locate and RUN programs from my tape recorder with Joseph Bartle's CS1*FINDEX. I have my cassette boxes labeled and a catalog on each tape, thanks to Mickey's LABEL and CATALOG programs. All this stuff, by the way, is in the book in short, easy to type in, clever programs. (Will's program is Fairware and in all group libraries.) No more being restricted to BASIC and XB files. Now I can play FREDDY from my tape recorder. No more searching for programs. I don't even need a tape recorder with a counter on it anymore. Now, like the Timex/Sinclair user, I can automatically run a program anywhere on a C-60 tape after locating it in the FAST FORWARD speed mode! In short, tape recorders have come of age. They can be powerful and fast and reasonably efficient and orderly. Mickey's book is extremely non-technical. She explains everything about computer taping from the VERY beginnings to the state of the art. And it really might get you into that SECOND system. [If you use NEW-AGE/99 please put me on your exchange list.] Հ