Business Week December 26, 1977, Industrial Edition 'The first entry-level home computer' SECTION: TECHNOLOGY, Pg. 44c LENGTH: 630 words With the program cartridge and micro-processor pushing the video game in the direction of a true home computer, the next step may have been taken last week when little Umtech Inc., of Sunnyvale, Calif., introduced a product called VideoBrain. Like a game, VideoBrain comes with joysticks and cartridges for playing war games, blackjack, pinball, and checkers. But its typewriter-like keyboard can also be used for sophisticated word games, math homework, and financial planning. And like a computer, VideoBrain has expansion sockets that allow users to plug in cassette tape units for more memory, telephone connections for data transmission, and even additional processors to handle complex problems. 'Dynamite' Since no programming skill is required to use VideoBrain, industry consultant Robert F. Wickham calls it "the first entry-level home computer." He believes it is the simplest machine --and at $500 one of the cheapest -- that can still be called a computer. Adds a key West Coast department store buyer: "The positioning of the product is very smart. It could be dynamite if the company can support it." Albert Yu, Umtech's 36-year-old president, has no doubt about his ability to back the VideoBrain with cash. The company is starting life with $2 million in cash and another $2 million in reserve -- all furnished by Yu's father-in-law, Hong Kong investor Chi-Ming Cha. "It's important to be well capitalized in this market," Yu says. "We can build 50,000 to 75,000 units next year with no financial problem, and if demand is higher than that, we can certainly supply more." The main problem for the company, Yu concedes, will be to convince consumers that Video-Brain is worth its price. "It is a video-game entry in some ways," says marketing director Richard Melmon, "but people won't buy it just for the games, because we're not selling it at a game price point." Umtech is counting heavily on a library of preprogrammed applications that appeal to a wide >Technology/continued> range of interests. "There is something for everyone," Yu claims. The competitors But Umtech will soon have competition in this new game-computer market. Atari Inc. has plug-in slots to handle a keyboard and cassette memories in its programmable, which it promises will be "more of a computer next year." Game maker Coleco Industries Inc. plants to introduce a "bona fide computer" in January, and Texas Instruments Inc. is widely reported to be studying a move in home computers. Makers of small computers for the hobbyist also are aiming at a broader market. But Yu points out that these require some understanding of computer programming. "Our machine is the first computer that every member of the family can use," he says, "regardless of their computer knowledge." Furthermore, points out Umtech cofounder David H. Chung, VideoBrain can put 1,000 characters of text on a color TV screen. "Our graphics are better than arcade graphics," he claims. Considering their backgrounds, Yu and Chung might have been expected to start a company making high-technology components rather than consumer products. Both are Shanghai-born engineers with doctoral degrees from prestigious U.S. universities. Yu helped develop advanced semiconductor memories at Intel Corp., while Chung, 46, was in charge of microprocessor work at Fairchild Camera & Instrument Corp. And both Intel and Fairchild stumbled in consumer products ventures. But Umtech's founders think that they have learned from that experience. "It's a mistake to take a large-scale integrated circuit, put a case around it, and ship it like a component," says Chung. "For the home computer to succeed, the technology has to go into a package that the consumer can really use."