The two disks above have the following files: EDIT - The program. Load with EA Option #3. EDIT_S - The sourcecode. CHARC - The Character Color memory-image file. (2048 bytes) CHARG - The Character Pattern memory image file. (2048 bytes) Enhanced Graphics Mode is an undocumented graphics mode of the TI. Technically, it's bitmap mode, but instead of having three seperate tables for each 3rd of the screen, you only use 1 or 2 tables for it, overlaping the values. This allows you greater flexibility and also frees up a lot of VDP RAM for other uses. It's also just as fast as standard mode in regards to CPU window thresholds, so you don't lose any speed using it. The mode used in the editor is the standard 1 table for both color and patterns, so you have 256 independently definable characters. On a side note, there's only one minor flaw with using EGM, and that's you lose the ability to quickly redefine colors, which you had thanks to the character set seperation in standard mode. A minor price to pay for the increased color depth. This program allows you to directly edit the character set in EGM, and then save the results to disk as memory-image files, which can then be loaded into any program for instant definition. It can also be used for standard graphics mode use, you simply don't use the color table. There is two windows on the screen, a plotting window on the left, and the character matrix on the right. You toggle between the two by pressing W. The plot window has all 256 characters displayed, and you can plot the active character by pressing Q. This allows you to see the effect of characters side by side. On the matrix, you can toggle bits on and off by pressing Q. You can also clear the matrix to 0's by pressing 0, 1's by pressing 1, or invert the character by pressing 2. You can change which character you're on by pressing < and > to go back and forth. You manuveur your cursor on the windows by using I,J,K, and M. If you press C, you change from the pattern to the color matrix. There's no guide on screen for which colors are what patterns, but you can look these up in any number of manuals for the TI. This isn't the most efficient way to change colors, but a more advanced system is a lot more work to code. Pressing Z will save the graphics and color tables to the memory image files on disk. They will reload every time you start the program. I don't have a "filename?" prompt because doing so is an intensive bit of code work, and it's just easier to use a disk manager to copy the files to another disk and rename them as needed.