ROLL 5- Each player must try to obtain the 13 combinations called for by rolling the five dice. At the beginning of each player's turn, the player must decide which combination to try for and then select which dice to save by entering the numbers of those dice. The numbers of the saved dice will be displayed in the upper left portion of the screen. Pressing the SPACEBAR will roll the dice that have hot been saved. You may then save additional dice by entering their numbers, or you may change the dice that you are saving by entering' 0 (zero) and then entering the numbers of the new dice to be saved. Pressing the SPACEBAR again rolls the unsaved dice for the final time The player's turn is completed by positioning the pointer on the left margin of the screen to the combination to be scored. This is done by pressing E to move the pointer up or X to move the pointer down. When the pointer is at the desired combination, the player presses ENTER to compute the score Example: First roll shows 6, 5, 5, 1, 2. You decide to save 5s, so you enter 2 and 3 on the keyboard (these numbers will then be displayed) and then press the SPACEBAR. The first, fourth, and fifth dice will change, but the 5s will remain on the screen. The second roll shows: 1, 5, 5, 4, 5. You now enter 5 to save the fifth die, and press the SPACEBAR. (Notice that you do not need to enter 2 and 3 again. The final roll shows: 5, 5, 5, 6, 5. You have a choice of where to score this combination. You could position the pointer next to FIVES, 3 OF A KIND, 4 OF A KIND, or FREE ROLL Position the pointer using the E or X key and then press ENTER to compute your score. (Note: You can position the pointer and take your score after the first, second, or third roll.)